Deep-dive guides for all 17 mods in your multiplayer campaign pack. Each page covers what the mod does, everything it adds (items, afflictions, mechanics enumerated), and exactly how to use the new content. Start with setup and load order, then open any mod.
LuaForBarotrauma as the Server Executable.Barotrauma's list runs top → bottom. For this pack, follow each author's "place X above Y" notes — the rule that matters is that a mod higher in the list keeps priority over the lower mods it overlaps with. You only need to preserve the relative positions below.
| # | Mod | Type | Key positioning note |
|---|---|---|---|
| Framework & performance (top) | |||
| 1 | LuaCsForBarotrauma | Library | Top, or installed via launch option (then not in the list) |
| 2 | Performance Fix | Lua | Near top; doesn't override content |
| Major gameplay overhauls | |||
| 3 | Barotraumatic | Monsters/Events | High; spawn/event/affliction mods go below it |
| 4 | Vanilla Weapons Overhaul | Items/NPC | Above other weapon mods & Baroverhaul |
| 5 | JobsExtended | Total conversion | Overhaul band; no hard conflict |
| 6 | Enhanced Reactors | XML | Above Immersive Repairs, NT, A&RE, DE, any reactor mod |
| 7 | Immersive Repairs | XML | Directly below Enhanced Reactors |
| 8 | Artifacts and Ruins Enhanced | Items/Env | Below Enhanced Reactors; above ruin-item mods |
| Additive content (order flexible) | |||
| 9 | ADV Beacon Stations | Beacons | Below Barotraumatic |
| 10 | Beacons Extended | Beacons | Additive |
| 11 | Even More Beacon Stations | Beacons | Additive |
| 12 | Facehurt's Beacon Stations | Beacons | Additive |
| 13 | Shipwrecks Extended | Wrecks | Additive |
| 14 | Astra's Wrecks | Wrecks | Additive |
| Immersion / world (bottom) | |||
| 15 | Enhanced Immersion | Lua | Below most mods, below Immersive Diving Gear |
| 16 | Neurotrauma | Medical LuaCs | Low; below Enhanced Reactors & Immersive Repairs |
| 17 | DynamicEuropa | World / TC | Very bottom |