Europa Field Manual · Index

Barotrauma Mod Pack — In-Depth Guide Hub

Deep-dive guides for all 17 mods in your multiplayer campaign pack. Each page covers what the mod does, everything it adds (items, afflictions, mechanics enumerated), and exactly how to use the new content. Start with setup and load order, then open any mod.

17 mod deep-dives MP / co-op campaign Verified & source-cited

Quick start

  1. Install LuaCs via the launch-option method (guide) — 3 mods depend on it.
  2. Set your load order using the table below — wrong order = broken mechanics.
  3. Start a fresh campaign — DynamicEuropa requires it and can never be removed.
  4. Open any mod card below for the full deep-dive on that mod's mechanics and items.
Also see: the companion Campaign & Crew-Role Playbook — the first-5-missions plan, role-by-role advice, and buying priorities.
How to read these: details marked with a purple warning are unverified — drawn from older guides or community reports I couldn't confirm against a current primary source. Everything else is sourced from the mod pages, official wikis, the developers' own discussions, or the mods' GitHub data. Exact crafting recipes and balance numbers change with updates — the in-game fabricator is always the final word.

Setup & load order (read first)

Three setup rules that break things if ignored

  • Install LuaCs via the launch-option method. Neurotrauma, Performance Fix and Enhanced Immersion's Lua features need it. See the LuaCs page.
  • DynamicEuropa requires a fresh campaign and must never be removed mid-campaign — it kills the map. See the DynamicEuropa page.
  • Client vs server side. Everyone subscribes to the same list, runs the LuaCs installer, and the host picks LuaForBarotrauma as the Server Executable.

How the list works

Barotrauma's list runs top → bottom. For this pack, follow each author's "place X above Y" notes — the rule that matters is that a mod higher in the list keeps priority over the lower mods it overlaps with. You only need to preserve the relative positions below.

#ModTypeKey positioning note
Framework & performance (top)
1LuaCsForBarotraumaLibraryTop, or installed via launch option (then not in the list)
2Performance FixLuaNear top; doesn't override content
Major gameplay overhauls
3BarotraumaticMonsters/EventsHigh; spawn/event/affliction mods go below it
4Vanilla Weapons OverhaulItems/NPCAbove other weapon mods & Baroverhaul
5JobsExtendedTotal conversionOverhaul band; no hard conflict
6Enhanced ReactorsXMLAbove Immersive Repairs, NT, A&RE, DE, any reactor mod
7Immersive RepairsXMLDirectly below Enhanced Reactors
8Artifacts and Ruins EnhancedItems/EnvBelow Enhanced Reactors; above ruin-item mods
Additive content (order flexible)
9ADV Beacon StationsBeaconsBelow Barotraumatic
10Beacons ExtendedBeaconsAdditive
11Even More Beacon StationsBeaconsAdditive
12Facehurt's Beacon StationsBeaconsAdditive
13Shipwrecks ExtendedWrecksAdditive
14Astra's WrecksWrecksAdditive
Immersion / world (bottom)
15Enhanced ImmersionLuaBelow most mods, below Immersive Diving Gear
16NeurotraumaMedical LuaCsLow; below Enhanced Reactors & Immersive Repairs
17DynamicEuropaWorld / TCVery bottom

The mods

Framework & performance
Major gameplay overhauls
Additive content — beacons & wrecks
Immersion & world