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Reactor & Radiation Overhaul

Enhanced Reactors

Reactors now throw off heat and leak radiation when damaged, fuel rods are dangerous physical objects you carry by hand or with tongs, and a botched repair can melt the core down. Radiation splits into sickness you treat and contamination you scrub off.

XML — no Lua required Reactor / Item / Environment Bot & single-player friendly Plug & play
What it is
A reactor & radiation overhaul by _]|M|[_. Pure XML; client-side Lua only improves performance.
Load position
Above Immersive Repairs, Neurotrauma, Artifacts & Ruins Enhanced, DynamicEuropa, and any mod that edits fuel rods / ores / reactors / radiation.
Campaign safety
Plug & play — addable/removable any time, since all its items are craftable/deconstructable. Deconstruct mod-exclusive items before removing to avoid harmless one-time errors.
Single-player
Bots can swap rods if you give them a hazmat suit and a high-priority "clean up items" order (see below).
The one rule that saves your sub: turn the reactor OFF and wait until its lights go out before repairing it. Repairing a live reactor triggers a ~30-second critical state where it constantly takes damage — spam the repair button or it explodes.

Core mechanics

Reactors

Radiation — two separate things

TypeDetectionEffectCure
Radiation SicknessHidden until advanced; the early clue is burns appearing all over the body. Does NOT self-heal.Damage over time; needs active treatmentActivated Carbon Tablets (low amounts)
ContaminationOnly detectable with a Geiger CounterA contaminated person spreads radiation sickness to nearby crew (contamination itself isn't transmissible)Potassium Iodide Tablets (low amounts), or Deconsol sprayed on

You only become contaminated from a radiation source: started fuel rods, leaking reactors, radioactive ores/minerals. Radiation & heat respect distance, walls and doors — more distance and more obstacles = weaker exposure. Close doors and put walls between you and the source.

Heat

Working near a reactor, or near an active/uncontained fuel rod, slowly overheats you. Once overheating you randomly pass out and slowly burn.

Fuel rods

Radioactive things: all started fuel rods (not crafted depleted ones); Uranium / Thorium / Fulgurium ores & minerals; and corpses that died contaminated (they keep irradiating — dispose of them).

New equipment (all craftable)

From the mod's pinned "Equipment" discussion.
ItemEffectHow to use / notes
Geiger CounterDetects radiation; checks if a person is irradiated/contaminatedUse in the health interface on a person, or as a melee weapon. Recharges like a battery.
Potassium Iodide TabletsLight radiation protection; cures low contaminationTake before diving wrecks / approaching a leaking reactor or contaminated crewmate
Activated Carbon TabletsCures low poisoning & radiation sicknessUseless vs contamination. Excessive use is harmful.
DeconsolDecontaminates a personLoad into a sprayer and spray onto the contaminated person
Hazmat SuitProtects from heat & radiationDiving-suit slot, needs an O₂ tank but is NOT a diving suit — no pressure protection. Long exposure can still irradiate through it. Acts as a diving suit for bots so they won't take it off.
Fuel Rod TongsHold a fuel rod without burning your handsStorable in toolbelts. The mod forces tong use when exchanging rods from the reactor.
Fuel Rod CrateSafely stores & shields up to 8 fuel rodsOpen by pressing Use/"E" while it's on the ground. Can be loaded into a depth-charge loader to dump rods into the ocean.
Fuel Rod Crate ShelfHolds 2 fuel rod cratesStops crates flying around on impacts
Radioactive Material CrateStores up to 9 stacks of radioactive ores/mineralsShielded storage
Radioactive Material ContainerStores up to 6 stacks of radioactive mineralsShielded storage
Nuclear CartridgeAmmo for the Rapid Fissile AcceleratorCrafted from any fuel rod; different rods yield different quantities
Depleted Fuel Rod (crafted)Non-radioactive crafted rodDeconstruct/craft sink

Dealing with each mechanic, step by step

1

Repair a reactor safely

Set output to 0 / press off → wait for the lights to fully go out → only then repair. If it goes critical, spam-repair until condition recovers. Keep a fire-extinguisher buddy nearby.
2

Swap a spent rod

Equip Hazmat Suit → use Fuel Rod Tongs to pull the rod → carry to a Fuel Rod Crate (open with E on the ground) → insert. Never set an active rod on the floor. Dispose by deconstructing or loading the crate into a depth-charge loader.
3

Dive a radioactive wreck

Pre-take Potassium Iodide; wear a Hazmat Suit + O₂ tank (no pressure protection, so pair with a real diving suit if going deep); carry a Geiger Counter; minimise time and keep walls/doors between you and rods.
4

Treat crew

Geiger-check in the health menu → if contaminated, spray Deconsol and/or give Potassium Iodide → for radiation sickness give Activated Carbon Tablets (watch the burns as the warning sign). Store/remove contaminated corpses promptly.

🤖Bots & single-player

Bots can exchange fuel rods, but: equip the reactor operator with a craftable Hazmat Suit (they won't equip it themselves), and give them a "clean up items" order at higher priority than operating the reactor so they store spent rods in the correct container instead of dropping them on the floor.

Add-ons & compatibility

Reactor Management Add-On (id 3354732876)

Not bot-compatible — the reactor must be player-managed. Fuel rods give less power (need multiple for full output) but last longer, and every reactor gets a module slot with four craftable modules:

  • Extra Turbine — more fuel-rod effectiveness (fewer rods for max output)
  • Extra Shielding — fully blocks radiation leaks from a damaged reactor
  • Fail-Safe CPU — prevents the critical state after a failed repair (repair while on)
  • Meltdown Preventor — fully prevents the explosion, but is destroyed doing so

Swap modules with the reactor OFF — there was a bug where swapping on a live outpost reactor caused an explosion (since fixed).

Other patches: Baroverhaul Compatibility Patch (3262062128), Hazardously Enhanced Reactors bridge (3062069071), Talent Merger Compatibility Patch (3065722159), Better Performance (3306583912, obsolete with client-side Lua).

Sources

PreviousJobsExtended NextImmersive Repairs