Expands the crew roster from 5 vanilla jobs to 14 distinct roles — each with 3 sub-roles — built for multiplayer roleplay and large crews. Adds department heads with mentor talents, karma-gated role access, and job uniforms with wear-only pockets.
Admins can use the Karma system to limit who picks high roles. Minimums: CO 95, XO 85, COB 85, HoS 75, CMO 75, NAV 65, QM 55, SO 55, DR 50, ENG 45, MEC 25, Custodian/"JAN" 15, PAS 5, PRIS 0.
Department heads (CO, XO, COB, HoS, CMO, QM) have Captain talents woven into their trees to speed their department's skill growth and act as mentors.
Head of the vessel; only one allowed. Spawns with a revolver. Sub-roles: Veteran (battle-hardened risk-taker, combat-leaning loadout), Admiral (by-the-book Coalition officer; experience aids risky maneuvers), Pirate Lord (Renegade tree; bloodlust; unique shotgun).
Second-in-command; Captain base with the Warlord tree instead of Politics; tankier than the CO. Sub-roles: Lieutenant (carries the biggest guns, leads security; shotgun loadout), Overseer (logistics/operations oversight; revolver), Warden (discipline/enforcement; carries extra handcuffs).
Drives the boat; Captain base with the Frogman tree. Sub-roles: Helmsman (pure pilot), Dive Coordinator (directs EVA/dive teams; master of sonar contacts), Shuttle Captain (captains an onboard shuttle for away missions).
Supervises electrical systems and technical staff; Engineer base with Bosun leadership; advanced wiring/logic. Sub-roles: Chief Engineer (advanced installs/automation), Technical Supervisor (oversees all tech/custodial staff), Shipwright (sub designer; can repair any system).
Head Mechanic + materials/ammo supply. Sub-roles: Scrapper (deconstruct/recycle salvage in bulk), Fabricator (one-man factory; keeps every department stocked), Chemist (dangerous/explosive chemical reactions in a sealed room).
Vanilla-equivalent. Sub-roles: Technical Watchman (first responder to electrical failures), Electrician (basic installs/fuses), Nuclear Engineer (runs the reactor in protective gear; manages voltage).
Vanilla-equivalent. Sub-roles: Technical Handyman (the deliberate low-skill entry role — "perfect for new crewmates"), Steelworker (hull patching in/out under pressure), Mechanical Engineer (reactor/engines/airlocks specialist).
Runs the infirmary, stocks supplies, performs skilled procedures, commands medical staff. Sub-roles: Chief Physician (orders staff, monitors vitals, mostly stays inside), Pharmacologist (high medical skill; mass-produces medicine), Surgeon (the dangerous life-saving procedures).
Sub-roles: General Practitioner (general care, keeps kits stocked, assists CMO), Paramedic (primary emergency responder; rapid lifesaving aid), Corpsman (combat medic; travels with dive ops; "never leaves crew behind").
Runs security ops and the armoury; Security base with Captain-style Gunslinger pistol focus. Uniquely also has Medical, Engineering & Mechanical access (tox cabinet + custom department cabinets). Sub-roles: Detective (surveillance/investigation, checkpoints), Defense Director (defensive planning, stations gunners/enforcers), Sergeant at Arms (manages the armoury, contraband searches, issues weapons).
Sub-roles: Gunner (coil/railgun accuracy + maintenance), Guard (patrols, arrests, can convert a room into a brig; non-lethal unless authorized), Enforcer (combat specialist; ranged/melee; enforces chain of command).
Cleans and stocks the sub; assists the QM. Sub-roles: Porter (trash/scrap removal), Janitor (cleans blood/ethanol/corpse messes), Supply Clerk (the QM's right hand; restocks supply lines).
A guest aboard for a price/experience; supports the crew with buffs while growing into a role. Sub-roles: Musician (morale; can't go in water), Scientist (xenology/data gathering), Clown (the vanilla joke role).
Assistant-like, geared for melee + pistol with Captain-like pistol talents; can't be a Clown ("failed the background check"). No longer spawns cuffed; reframed as a trustee/work-release inmate. Sub-roles: Bandit, Terrorist, Cultist (themed mechanics; e.g. the Cultist reportedly gets husk eggs each mission — unverified).