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Medical Overhaul

Neurotrauma

Replaces Barotrauma's simple health bar with organ-by-organ physiology: bleeding, fractures, infection, combustion, drug interactions, and surgery up to organ transplants. Conditions must be diagnosed and treated correctly — the wrong drug, or too much of the right one, kills the patient.

Requires LuaCsForBarotrauma Medical Bots can't treat Fork (actively maintained)
What it is
A total overhaul of human health. The actively-maintained fork (by "guns" & "Lukako"); original concept by Mannatu.
Dependency
LuaCsForBarotrauma required. In MP it runs server-side; client-side LuaCs is needed for single-player/sub editor. Many players also run BetterHealthUI for a usable health panel.
Load position
Low in the list, below Enhanced Reactors & Immersive Repairs. Incompatible with any non-patch mod that overwrites Human.xml or vanilla medicine.
Configure
ESC menu → "Neurotrauma". There's an official training map (Mercy Hospital) and a community Trello "fork guide" to practise with.
Big caveat
Bots will not treat injuries. A human medic is mandatory in MP. You also can't open the health menu of someone lying on a bed (known base-game interaction).
Numbers caveat: exact drug strengths, skill thresholds and crafting recipes below come from community guides/wiki and may lag the current build. Use them as direction; the in-game medical fabricator and ESC config are authoritative. Anything I couldn't confirm is marked like this.

The core survival model (read this first)

Neurotrauma feels overwhelming until you understand that almost nothing kills directly. Two things do the actual killing, and everything else is either a symptom or an easy fix:

The death spiral to recognise

Low blood / low blood pressure / low O₂ → hypoxemiacardiac arrest + unconsciousness → cardiac arrest worsens hypoxemia → neurotrauma climbs → death at 200%. CPR or an Autopulse breaks the cardiac-arrest end of the loop while you fix the underlying cause (oxygen + blood volume).

Blood pressure targets ~100%. Below ~80% is Hypotension; above ~150% is Hypertension. Read it with the health scanner or hematology analyzer. Don't panic — delay is what turns a survivable wound into total organ failure. A single gunshot is usually ~30 seconds of surgery.

Diagnosis workflow & avoiding over-medication

1

Stabilise

Bag a critical patient (Stasis Bag), get them to a surgery table, tourniquet any limb artery bleeds.
2

Scan

Use the Health Scanner for afflictions, organ damage and blood pressure. If symptoms appear with no visible cause, it's usually a blood issue → use the Hematology Analyzer (acidosis / alkalosis / sepsis / blood type).
3

Prioritise

Neurotrauma/hypoxemia first → stop bleeding → restore blood volume → restart heart/breathing → then chase organ damage and symptoms.
4

Don't over-medicate

Antibiotics, mannitol and liquid oxygenite all damage organs; stimulants add neurotrauma/psychosis/addiction; opiates add overdose + addiction; mannitol does nothing below 70% blood pressure. Use the minimum effective dose, pair organ-damaging drugs with Thiamine, match blood type before transfusing, and remove the Autopulse once stable (it causes hypertension if left on).

Afflictions reference

Format: cause → how you detect it → how you treat it. "Open-and-close surgery" means the generic sequence Painkiller → Scalpel → Hemostat → Skin Retractors → (work) → Suture.

Brain & neurological

AfflictionCauseTreatment
NeurotraumaStroke, liver/kidney damage, sepsis, skull fracture, hypoxemia, a tourniquet on the head, toxins (lead, meth). Death at 200%.Mannitol + time; fix the cause (usually hypoxemia). Mannitol has no effect below 70% BP and overuse damages organs. NT Surgery Plus adds "Mannitol Plus" that heals neurotrauma directly.
Brain DamageSepsis, organ damage, stroke, traumatic shock, meth/hyperzine, cyanide, head tourniquetMannitol (mind the BP floor and organ-damage risk)
StrokeCirculatory failureSurgery: Scalpel → Hemostat → Skin Retractors → Suture (community-sourced sequence)
ConcussionHead impact (wear a helmet)Cannot be cured normally; rest in bed / monitor. Combat Stimulant reportedly clears it.
ComaCardiac arrest (a failed Naloxone dose can induce it)Above ~40% it causes cardiac arrest — keep an Autopulse on and wait; otherwise monitor
PsychosisAlien blood, meth/steroids/hyperzine, anaparalyzant, hallucinogensHaloperidol

Blood & circulatory

AfflictionCause / detectionTreatment
Bloodloss / HypovolemiaOpen wounds, artery/internal bleedsStop the leak first (sutures/tourniquet/surgery), then restore volume: Blood Pack (best) > Saline > Ringer's. Rule of thumb: ~30% bloodloss per blood pack; under 30% loss is survivable. Deusizine & Combat Stimulant also cure some.
Hypotension (low BP)Below ~80%. Hyperventilation, hypoxemia, headache, pale skin, confusion, rising heart rateRinger's / Saline / Blood Pack to raise volume; Adrenaline slows cardiac-arrest onset; Deusizine. A climbing heart rate is the warning that arrest is coming.
Hypertension (high BP)Above ~150%. Often from over-transfusing or leaving the Autopulse onUsually self-resolves — remove the Autopulse. For extreme cases: Sodium Nitroprusside or Nitroglycerin; or draw blood.
Artery BleedingFast, lethal blood lossTourniquet (limbs only, never head/torso) → Morphine → Scalpel → Hemostat → Skin Retractors → Suture. Move fast.
Internal BleedingTrauma, liver failureOften auto-fixed by open-and-close surgery. Deusizine treats "internal damage".
Aortic RuptureUnconsciousness, irregular heartbeat, cyanosis, vomiting blood, respiratory arrestScalpel → Endovascular BalloonMedical Stent → Suture (or plain open/close, slower)
Hemotransfusion ShockGiving an incompatible blood type (wrong plasma type = half-strength version)Streptokinase heals it; Thiamine for the organ damage. Read blood type with the hematology analyzer first (O− universal red-cell donor, AB universal plasma donor).
Heart AttackCauses heart damageStreptokinase + Nitroglycerin (50%)

Cardiac rhythm

AfflictionTreatment
Increased Heart RateHarmless symptom unless it escalates; usually means low blood pressure
Irregular Heartbeat (Fibrillation)Defibrillator / Autopulse / CPR. Often caused by acidosis (e.g. post-surgery)
Cardiac Arrest / AsystoleDefibrillator / Autopulse / CPR, plus Adrenaline (slows onset) and Nitroglycerin (cures arrest)
Cardiac TamponadeOpen-and-close surgery auto-fixes it. Some players add Drainage during the procedure.

Thoracic & respiratory

AfflictionTreatment
PneumothoraxFrom fractured ribs. Morphine → Scalpel → Hemostat → Skin Retractors → Drainage → Suture
Respiratory ArrestAmbu Bag (with an oxygen / Liquid Oxygenite source), or place the patient on/near a surgery table (provides artificial respiration)
HypoxemiaRestore circulation/oxygen (CPR/Autopulse + breathing); Deusizine or Liquid Oxygenite cure it directly (Liquid Oxygenite also damages organs and removes the need to breathe — a stopgap when the heart is at 100% damage)
Hyperventilation / HypoventilationSymptoms. Hypoventilation (from analgesia / neck fracture) leads to acidosis — reduce analgesia with Naloxone

Acid–base

AfflictionTreatment
AcidosisCommon after surgery; causes fibrillation. Ignorable at low severity. Transfuse neutral blood, or induce alkalosis (Adrenaline causes hyperventilation, or Raptor Bane Extract makes them vomit)
AlkalosisUncommon; shows as "palpitations" on the hematology analyzer. Cancelled by acidosis / neutral blood

Organ damage & failure

Organs accumulate damage; at 100% the organ fails. Damage is mostly survivable; failure of a vital organ is lethal and needs a transplant. Thiamine speeds passive organ healing with no downside — it's the standard organ-damage drug. Note that the very drugs that save lives (antibiotics, mannitol, liquid oxygenite) and conditions (sepsis, hypoxemia, radiation, hemotransfusion shock) cause organ damage — this is the "don't over-medicate" mechanic.

OrganEffects / warning signsTreatment
HeartNot lethal below 100%; at failure the heart stopsThiamine; Liquid Oxygenite as a stopgap, then transplant
LungsNeeded to breathe away from a surgery table; damaged by an Ambu Bag run with a welding/fuel/paint sourceThiamine; transplant at failure
LiverLeg swelling, hypertension, brain damage, bloating; jaundice (turning yellow) = liver dying; failure causes internal bleeding & is fatalThiamine; transplant at failure
KidneysLeg swelling, acidosis, hypertension, nausea/vomiting, bone & brain damage; least urgentThiamine; transplant (can wait until stable)
BrainNeurotrauma etc.Mannitol

Bone Death (100% bone damage, from neglected kidney failure, radiation or sepsis): surgery + Osteosynthesis Implants on every limb (incl. head/torso) until the "Enhanced Growth" condition shows.

Bones & fractures

InjuryTreatment
DislocationWrench
Arm/Leg FractureBandage → Gypsum (cast). Don't waste osteosynthesis implants on extremity fractures.
Skull / Neck / Rib FractureSurgery: Scalpel → Hemostat → Skin Retractors → Surgical DrillOsteosynthesis Implants → Suture. Bandages temporarily suppress the effects (neurotrauma from skull, pneumothorax from ribs) but surgery is the real fix.
Spinal InjuryCauses analgesia 200% (drops the patient) → acidosis. Surgery on the fractured neck → Surgical Drill → Spinal Cord Implants

Infection & sepsis

AfflictionTreatment
InflammationFrom foreign bodies (also causes artery bleeding + sepsis) or infected wounds. Antibiotic spray/ointment for inflammation; surgery + Tweezers to remove foreign bodies (yanking them through an open wound causes traumatic shock)
SepsisFrom festering infected wounds (or unsterilized surgery if the NT Sepsis addon is installed). Fever, fast heart rate, abdominal pain; does "everything bad". One dose Broad-Spectrum Antibiotics + Thiamine for the organ damage. Confirm on the blood scanner if unsure.
GangreneFrom untreated traumatic amputation or sepsis. At 15% it's irreversible — amputate the limb or it kills the body.
Husk InfectionCalyxanide (pill ingredient cures 50%); Broad-Spectrum Antibiotics slow it. The Calyxanide + Antibiotics pill combo ("Antihusk") gives −70 husk infection + 500 resistance.

Drug, chemical & radiation

AfflictionTreatment
Opiate OverdoseFrom too much opium/morphine/fentanyl (each dose = analgesia + overdose + addiction). Naloxone cures analgesia, overdose, withdrawal.
Withdrawal (opiate / chemical / alcohol)Cured respectively by opiates, stimulants/Combat Stimulant, and Haloperidol
Mass Analgesia + HypoventilationFrom a "fent trip" or neck fracture → acidosis. Naloxone, then fix acidosis.
Radiation SicknessAntirad → Thiamine for the organ damage
PoisonsMatching Antidote (50%), or broad-spectrum Stabilozine (15% all) / Carbon (7% all)
Allergic reactionNot confirmed as a distinct NT affliction in the sources reviewed — may be vanilla/addon only.

Burns / combustion

Medical equipment & items

Diagnosis tools

ItemWhat it does / when to use
Health ScannerReads most afflictions, organ damage, blood pressure. Scan every patient first.
Hematology / Blood AnalyzerReads blood pressure, blood type, acidosis/alkalosis/sepsis. Use for "symptoms with no visible cause" and before transfusing.
Pill AnalyzerIdentifies a pill's composition. Niche.

Resuscitation & circulation

ItemWhat it does / when to use
DefibrillatorRestarts heart / corrects fibrillation & cardiac arrest
AutopulseMechanical CPR; restarts heart and slowly clears hypoxemia (if lungs work). Remove once stable (causes hypertension).
CPR (health-menu button)Manual compressions; works underwater/at pressure. Non-medics fracture the patient's ribs — pre-bandage.
Ambu Bag (manual resuscitator)Manual ventilation; needs a gas source. With a Liquid Oxygenite tank it oxygenates; with welding/fuel/paint it damages lungs.
Surgery TableProvides artificial respiration, reduces traumatic shock, and is the required location for surgery.
Stasis BagHalts deterioration / prevents death. Stabilise a critical patient while you prep. You cannot operate on a bagged patient.

Surgical tools & consumables

ToolRole in surgery
ScalpelMake the incision (start of nearly every surgery)
HemostatClamp / control bleeding after the incision
Skin RetractorsHold the incision open for access
TweezersRemove foreign bodies (bullets, shrapnel)
Surgical SawAmputation / limb reattachment
Surgical DrillBone surgery (skull/neck/rib, implants)
Organ Procurement / Multipurpose ScalpelRemove a failed organ for transplant
DrainageRelieve pneumothorax during chest surgery
Endovascular Balloon + Medical StentRepair aortic rupture
SutureClose the incision (end of nearly every surgery; restores some vitality)
Osteosynthesis / Spinal Cord ImplantsFix fractures, bone death, spinal injury
PlastisealThird-degree burns
Replacement organsHeart / lungs / liver / kidney for transplant

Plus: Tourniquet (limb arteries only), Splint/Gypsum (cast fractures), Bandages (stop bleeding / temporarily suppress fracture effects), Wrench (dislocations), Antibiotic Spray/Ointment (inflammation/burns).

Drugs & pills

Drugs are crafted at the ChemMaster 2000 (craftable from 1 FPGA circuit + 1 plastic + 1 steel + 1 aluminium + 1 titanium-aluminium alloy). A pill = a base (sets capacity) + a binder + up to two fillers + active ingredients + optional dye; a failed craft gives weaker effects. Bases: Alien Blood (cap 3, +psychosis, skill 60), Saline/Ringer's (cap 1, skill 10), Blood Pack (cap 2, skill 40). Binders: Ethanol (skill 20), Mannitol. Fillers: Sodium (+potency, explodes with Saline/Ringer), Silicon (2× yield), Magnesium (2× potency).

Skill values are community-sourced and may be dated.
DrugEffectRisk / note
Opium / Morphine / FentanylAnalgesia for surgery; cures opiate withdrawalEach dose adds overdose + addiction
NaloxoneCures analgesia, opiate overdose, withdrawalA failed dose can cause coma
Broad-Spectrum AntibioticsCures sepsis; husk resistanceDamages kidneys, liver, heart, lungs — pair with Thiamine
ThiamineAccelerates organ healingNo downside — the standard organ-damage drug
AdrenalineSlows cardiac-arrest onset, counters slows
Liquid OxygeniteCures hypoxemia; removes need to breathe (stopgap)Damages all four organs
DeusizineCures bloodloss, internal damage, organ damage, hypoxemiaCauses burns
StreptokinaseHeals heart attacks & hemotransfusion shock
NitroglycerinCures cardiac arrest; heals heart attack 50%
AzathioprineImmunosuppressant so transplants aren't rejectedFailure can cause sepsis; take before transplants
MannitolReduces brain damage / neurotraumaNo effect below 70% BP; overuse damages organs
CalyxanideCures 50% husk infection
HaloperidolCures psychosis & alcohol withdrawal
PropofolAnesthesia (knock-out for surgery)
Combat StimulantSlowly heals internal damage, bleeding, burns, bloodloss, withdrawalChemical addiction
Stabilozine / CarbonHeal all poisons 15% / 7%
Meth / Anabolic Steroids / HyperzineHaste/vigor buffsInflict organ damage, neurotrauma, psychosis, addiction
Sodium NitroprussideLowers extreme blood pressureSevere hypertension only
AntiradTreats radiation sicknessFollow with Thiamine

Fluids: Blood Pack (best volume restoration), Saline (weaker, often enough), Ringer's Solution (raises blood pressure, prevents collapse).

Surgery, step by step

Prerequisites: enough Medicine skill (low skill turns the scalpel into a "Nasty laceration" — a failed skill check, confirmed by the dev), the patient anesthetized or unconscious (Morphine analgesia or Propofol), and you at/near a surgery table. With the NT Sepsis addon you must also sterilise tools (Autoclave) and dress the patient in surgical drapes.

Emergency playbooks

Shot / heavily bleeding

Stasis bag → surgery table → tourniquet limb arteries → suture wounds → open/close for internal bleed/tamponade/pneumothorax (Drainage for pneumo; Balloon+Stent for aortic) → restore volume with type-matched Blood Packs → restart heart/breathing → watch neurotrauma.

Cardiac arrest

Autopulse or Defibrillator (CPR underwater) + Adrenaline/Nitroglycerin → fix the underlying hypoxemia/BP cause → remove the Autopulse once stable.

Infection / sepsis

Fever or blood-scanner confirm → one dose Broad-Spectrum Antibiotics + Thiamine → remove foreign bodies (surgery + tweezers), treat inflammation (antibiotic spray) → amputate any limb at ≥15% gangrene.

Hypoxia / drowning

Restore oxygen (Ambu Bag with O₂/Liquid Oxygenite, or surgery-table respiration) → Autopulse/Defib for arrest → Liquid Oxygenite/Deusizine to clear hypoxemia → Mannitol for resulting neurotrauma.

Broken limb

Bandage → Gypsum cast. Dislocation → Wrench. No implants on limbs.

Opiate OD

Naloxone (watch for the rare coma from a failed dose); manage resulting analgesia / hypoventilation / acidosis.

Medic talents & addons

The fork lists "rework of medic talents to work properly with the mod" as a completed item, so vanilla Medical Doctor talents are adjusted to interact with the new system. There is no published, itemised list of exactly which talents NT changes — inspect them in-game. A separate community mod, "Medic Talent Rework," tweaks vanilla medic talents but is not part of NT.

Neurotrauma has a family of addons that change behaviour — know which content is base vs addon: NT Sepsis/Infections (adds sterilisation/autoclave requirements), NT Surgery Plus (Mannitol Plus), NT Cybernetics (cybernetic organs/limbs), plus NT Pharmacy, NT Metabolism, NT Symbiote, NT Grafting, and the Mercy Hospital training map.

Sources

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